Skip to main content

I’m Jordan Gulbronson Principal Product Designer I find the structure inside the ambiguity, then build on it

11 years finding the system underneath the problem. I don't stop at just the component library or the design tokens, but find the underlying logic that determines what's worth building.

I believe that strategy can only happen with strong execution, and the tool you use shapes what strategies are possible.

  • Design systems
  • 0-to-1 platforms
  • AI interfaces

Tatari · Amazon · Prime Gaming · Alaska Airlines · Comcast

Selected projects

  • Tatari Self-Serve
    8 weeks → 20 minutes Time to first launched campaign
    • Self-serve first New growth clients now start in the self-serve product
    • 4x Increase in client capacity per buyer and CSM

    Tatari's growth depended on hiring more media buyers. I led design for the self-serve platform that replaced inventory-based buying with a model built around the goals and audience marketers already understood.

    Read Case Study
  • Beam by Tatari
    48% → 100% AI-generated component accuracy for design and code review
    • 5 products Using the system, with Upstream still adopting
    • 3 themes One token architecture serving Tatari, Upstream, and Vault for Brands

    Tatari's design system was buried in one app's repo, and AI tools couldn't read it. I rebuilt it as a public, multi-theme token system with guidelines written for agents.

    Read Case Study
  • Buy with Prime
    40% Faster UI development
    • 30+ designers, 100s of engineers In the organization supported by the system
    • 25 Net new patterns and components across 8 product areas

    As the only design systems designer on a pre-launch team, I decided what patterns to build, how teams would contribute, and how two audiences would share one visual language. Four years later, the patterns are still in use.

    Read Case Study
  • Prime GamingNow part of Amazon Luna
    20% Reduction in time to create an offer
    • First self-serve publishing Free Games could be published by developers directly
    • Fewer duplicate offers Due to a new lifecycle view

    Game developers had to go through a person to publish anything, across three tools that had grown separately. I led research and design for the first Partner Portal, merging them into one product with self-serve publishing.

    Read Case Study
  • Premera mobile app screens showing the home dashboard, health plan details, and a claim payment summary
    Premera Blue Cross
    25% Faster UI development
    • WCAG 2.1 AA Accessibility standards met
    • Dedicated design systems designer Hired after I left

    Premera's design practice and mobile team were growing faster than our processes were. I built a mobile design system to do three things: make our design elements consistent, fix communication between teams, and bring the apps up to accessibility standards.

    Read Case Study
  • Comcast intranet dashboard showing news articles, action-required alerts, and event reminders
    Comcast
    6+ Platforms unified
    • Scaled across Corporate, Technicians, Retail Audiences
    • Influenced future internal tool development Outcome

    Comcast's HR Communications team needed to consolidate years of fragmented internal platforms into a single source. I designed a concept dashboard to help stakeholders understand potential directions for the future of employee communications.

    View Project
  • Crowds app login screen, map view with crowd-level pins, and a location detail screen for Hagerty Library
    Crowds
    40% Increase in students trying new locations
    • 90% Rated "very easy to use"
    • 30 students, 10 businesses Research participants

    Crowds was a Philadelphia startup that makes navigating study spots, bars, and restaurants easier. As founding designer, I brought Crowds to life through mobile app design and web promotion.

    View Project
MusicSoccerHCI HistoryTinkeringTravel

Jordan Gulbronson

Based in Orlando, lifelong musician, soccer fan, HCI history nerd and constant tinkerer.

Click around to explore, or reach out if you want to collaborate.